AI Insights · Timothy · October 2021
Top 5 Science Games on iOS in the UK: Q3 2021 Performance
Discover the performance trends for the top 5 science games on iOS in the UK during Q3 2021, including downloads, revenue, and active user metrics.
In Q3 2021, the top five science games on the iOS platform in the United Kingdom showed varied performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game.
Plague Inc. from Ndemic Creations experienced a notable increase in weekly revenue, peaking at approximately $5.1K in late July. Weekly downloads also saw a peak at the end of July, reaching 1.1K, while weekly active users increased from 1.6K to 2.3K during the same period, before stabilizing around 1.8K by the end of September.
Jetpack Joyride by Halfbrick Studios showed a significant surge in weekly downloads, especially in mid-September, peaking at 11.4K. The game's weekly revenue varied, with a high of $603 in early August and another peak of $525 in mid-September. Weekly active users fluctuated, reaching a high of 62.4K in mid-September before settling around 52.9K at the end of the quarter.
Cell to Singularity: Evolution from Computer Lunch had consistent weekly active users, hovering around 3.1K throughout the quarter. The game’s weekly revenue peaked at $338 in early August, while weekly downloads started strong at 897 in early July but gradually declined to 324 by the end of September.
Cell Expansion Wars by MOBIRIX faced a challenging quarter in terms of weekly downloads, with numbers remaining low and peaking at just 50 in late July. Weekly revenue also showed minimal peaks, reaching $371 in the last week of September. Active users remained relatively stable, averaging around 600 throughout the quarter.
Little Alchemy 2 from Jakub Koziol had a fluctuating trend in weekly downloads, with a peak of 3.6K in late June and a decline to 1.4K by the end of September. Weekly revenue saw modest peaks, with the highest being $171 in mid-July. Weekly active users decreased from 6.6K at the start of the quarter to about 3K by the end of September.
These data insights are sourced from Sensor Tower. For more detailed insights and trends, visit Sensor Tower’s website.